8th Rank
Different values: 48
=====================================
object {8th Rank}
    _id : string {8th Rank._id} (all different values)
    folder : string {8th Rank.folder} (same value: 'IfuYSF4ymX48CZnm')
    img : string {8th Rank.img} (all different values)
    name : string {8th Rank.name} (all different values)
    system : object {8th Rank.system}
        [area] : object {8th Rank.system.area}
            [details] : string {8th Rank.system.area.details} (same value: '10-foot emanation which affects you.')
            type : string {8th Rank.system.area.type} (5 different values)
                'burst' (x10)
                'emanation' (x4)
                'line' (x2)
                'cylinder' (x1)
                'cone' (x1)
            value : integer {8th Rank.system.area.value} (8 different values)
                20 (x4)
                60 (x4)
                30 (x3)
                10 (x2)
                120 (x2)
                40 (x1)
                25 (x1)
                15 (x1)
        cost : object {8th Rank.system.cost}
            value : string {8th Rank.system.cost.value} (same value: '')
        counteraction : boolean {8th Rank.system.counteraction} (2 different values)
            False (x46)
            True (x2)
        damage : object {8th Rank.system.damage}
            [0] : object {8th Rank.system.damage.0}
                [applyMod] : boolean {8th Rank.system.damage.0.applyMod} (same value: False)
                [category] : empty
                formula : string {8th Rank.system.damage.0.formula} (8 different values)
                    '10d10' (x2)
                    '6d6' (x1)
                    '60' (x1)
                    '11d6' (x1)
                    '10d8' (x1)
                    '14d6' (x1)
                    '3d4+3' (x1)
                    '5d10' (x1)
                kinds : array<string> {8th Rank.system.damage.0.kinds}
                    Length: min=1 max=1
                    Value type: string {8th Rank.system.damage.0.kinds.[]} (same value: 'damage')
                type : string {8th Rank.system.damage.0.type} (6 different values)
                    'fire' (x2)
                    'void' (x2)
                    'bludgeoning' (x2)
                    'cold' (x1)
                    'spirit' (x1)
                    'force' (x1)
                [materials] : array<> {8th Rank.system.damage.0.materials}
                    Length: min=0 max=0
                    Value type: empty
            [8G9YlsK0PDFdlbdE] : object {8th Rank.system.damage.8G9YlsK0PDFdlbdE}
                applyMod : boolean {8th Rank.system.damage.8G9YlsK0PDFdlbdE.applyMod} (same value: False)
                [category] : empty
                formula : string {8th Rank.system.damage.8G9YlsK0PDFdlbdE.formula} (same value: '6d10')
                kinds : array<string> {8th Rank.system.damage.8G9YlsK0PDFdlbdE.kinds}
                    Length: min=1 max=1
                    Value type: string {8th Rank.system.damage.8G9YlsK0PDFdlbdE.kinds.[]} (same value: 'damage')
                materials : array<> {8th Rank.system.damage.8G9YlsK0PDFdlbdE.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {8th Rank.system.damage.8G9YlsK0PDFdlbdE.type} (same value: 'bludgeoning')
            [O3qtZtTquCRAFJRB] : object {8th Rank.system.damage.O3qtZtTquCRAFJRB}
                applyMod : boolean {8th Rank.system.damage.O3qtZtTquCRAFJRB.applyMod} (same value: False)
                [category] : empty
                formula : string {8th Rank.system.damage.O3qtZtTquCRAFJRB.formula} (same value: '6d12')
                kinds : array<string> {8th Rank.system.damage.O3qtZtTquCRAFJRB.kinds}
                    Length: min=1 max=1
                    Value type: string {8th Rank.system.damage.O3qtZtTquCRAFJRB.kinds.[]} (same value: 'damage')
                materials : array<> {8th Rank.system.damage.O3qtZtTquCRAFJRB.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {8th Rank.system.damage.O3qtZtTquCRAFJRB.type} (same value: 'mental')
            [XBFtljOdUx24bHoA] : object {8th Rank.system.damage.XBFtljOdUx24bHoA}
                applyMod : boolean {8th Rank.system.damage.XBFtljOdUx24bHoA.applyMod} (same value: False)
                [category] : empty
                formula : string {8th Rank.system.damage.XBFtljOdUx24bHoA.formula} (same value: '10d6')
                kinds : array<string> {8th Rank.system.damage.XBFtljOdUx24bHoA.kinds}
                    Length: min=1 max=1
                    Value type: string {8th Rank.system.damage.XBFtljOdUx24bHoA.kinds.[]} (same value: 'damage')
                materials : array<> {8th Rank.system.damage.XBFtljOdUx24bHoA.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {8th Rank.system.damage.XBFtljOdUx24bHoA.type} (same value: 'mental')
            [dFAvAi8vt0k4MIyH] : object {8th Rank.system.damage.dFAvAi8vt0k4MIyH}
                applyMod : boolean {8th Rank.system.damage.dFAvAi8vt0k4MIyH.applyMod} (same value: False)
                [category] : empty
                formula : string {8th Rank.system.damage.dFAvAi8vt0k4MIyH.formula} (same value: '12d8')
                kinds : array<string> {8th Rank.system.damage.dFAvAi8vt0k4MIyH.kinds}
                    Length: min=1 max=1
                    Value type: string {8th Rank.system.damage.dFAvAi8vt0k4MIyH.kinds.[]} (same value: 'damage')
                materials : array<> {8th Rank.system.damage.dFAvAi8vt0k4MIyH.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {8th Rank.system.damage.dFAvAi8vt0k4MIyH.type} (same value: 'cold')
        [defense] : object {8th Rank.system.defense}
            save : object {8th Rank.system.defense.save}
                basic : boolean {8th Rank.system.defense.save.basic} (2 different values)
                    False (x12)
                    True (x7)
                statistic : string {8th Rank.system.defense.save.statistic} (3 different values)
                    'fortitude' (x7)
                    'will' (x7)
                    'reflex' (x5)
        description : object {8th Rank.system.description}
            value : string {8th Rank.system.description.value} (all different values)
        duration : object {8th Rank.system.duration}
            sustained : boolean {8th Rank.system.duration.sustained} (2 different values)
                False (x39)
                True (x9)
            value : string {8th Rank.system.duration.value} (9 different values)
                '' (x17)
                '1 minute' (x11)
                'varies' (x6)
                'until the end of your next turn' (x5)
                '1 hour' (x4)
                '10 minutes' (x2)
                '1 round' (x1)
                'until the next time you make your daily preparations' (x1)
                '8 hours' (x1)
        level : object {8th Rank.system.level}
            value : integer {8th Rank.system.level.value} (same value: 8)
        publication : object {8th Rank.system.publication}
            license : string {8th Rank.system.publication.license} (2 different values)
                'OGL' (x24)
                'ORC' (x24)
            remaster : boolean {8th Rank.system.publication.remaster} (2 different values)
                True (x28)
                False (x20)
            title : string {8th Rank.system.publication.title} (14 different values)
        range : object {8th Rank.system.range}
            value : string {8th Rank.system.range.value} (10 different values)
                '120 feet' (x9)
                '' (x8)
                '30 feet' (x7)
                '500 feet' (x7)
                '100 feet' (x7)
                'touch' (x4)
                '60 feet' (x3)
                'planetary' (x1)
                '20 feet' (x1)
                'unlimited' (x1)
        requirements : string {8th Rank.system.requirements} (2 different values)
            '' (x47)
            'You have a deity.' (x1)
        rules : ignored (Foundry rules object) {8th Rank.system.rules}
        target : object {8th Rank.system.target}
            value : string {8th Rank.system.target.value} (16 different values)
        time : object {8th Rank.system.time}
            value : string {8th Rank.system.time.value} (6 different values)
                '2' (x27)
                '3' (x14)
                '10 minutes' (x3)
                '1 minute' (x2)
                'reaction' (x1)
                '1' (x1)
        traits : object {8th Rank.system.traits}
            rarity : string {8th Rank.system.traits.rarity} (3 different values)
                'common' (x32)
                'rare' (x9)
                'uncommon' (x7)
            [selected] : object {8th Rank.system.traits.selected}
                necromancy : string {8th Rank.system.traits.selected.necromancy} (same value: 'Necromancy')
            traditions : array<string> {8th Rank.system.traits.traditions}
                Length: min=1 max=4
                Value type: string {8th Rank.system.traits.traditions.[]} (4 different values)
                    'arcane' (x32)
                    'occult' (x23)
                    'primal' (x20)
                    'divine' (x14)
            value : array<string> {8th Rank.system.traits.value}
                Length: min=2 max=7
                Value type: string {8th Rank.system.traits.value.[]} (37 different values)
        [heightening] : object {8th Rank.system.heightening}
            [area] : integer {8th Rank.system.heightening.area} (2 different values)
                0 (x5)
                10 (x1)
            [damage] : object {8th Rank.system.heightening.damage}
                [0] : string {8th Rank.system.heightening.damage.0} (5 different values)
                    '1d10' (x3)
                    '1d6' (x1)
                    '10' (x1)
                    '2d8' (x1)
                    '2d6' (x1)
                [8G9YlsK0PDFdlbdE] : string {8th Rank.system.heightening.damage.8G9YlsK0PDFdlbdE} (same value: '1d10')
                [dFAvAi8vt0k4MIyH] : string {8th Rank.system.heightening.damage.dFAvAi8vt0k4MIyH} (same value: '1d8')
            [interval] : integer {8th Rank.system.heightening.interval} (same value: 1)
            type : string {8th Rank.system.heightening.type} (2 different values)
                'interval' (x11)
                'fixed' (x2)
            [levels] : object {8th Rank.system.heightening.levels}
                10 : object {8th Rank.system.heightening.levels.10}
                    area : object {8th Rank.system.heightening.levels.10.area}
                        areaType : string {8th Rank.system.heightening.levels.10.area.areaType} (2 different values)
                            'burst' (x1)
                            'emanation' (x1)
                        type : string {8th Rank.system.heightening.levels.10.area.type} (same value: 'burst')
                        value : integer {8th Rank.system.heightening.levels.10.area.value} (2 different values)
                            1320 (x1)
                            500 (x1)
                    [range] : object {8th Rank.system.heightening.levels.10.range}
                        value : string {8th Rank.system.heightening.levels.10.range.value} (same value: 'half a mile')
    type : string {8th Rank.type} (same value: 'spell')